![]() ![]() ![]() Where else am I supposed to learn how to play against real players. My team then cry’s about me like it’s not normal queue. If you did it too much, it eventually creates problems. Just for more info, did you play with a friend? Usually, when these sort of big gaps happen is because you duo'ed with a friend, which in turns affected your MMR a bit. I’ve been playing mid for a while and I keep queuing against plat plus over level 200s I am currently level 16, very new to the game. Like seriously, I been having better quality games first timing champs on ranked than in normals. Maybe its something wrong with my account, because my brother's is still working as normal, meanwhile I had 7 people today who treated a normal game like if they were on Discord chat, hell they even flamed the fuck out of the poor new player Ezreal who wanted to play normally. and all of this from the perspective of someone who has been playing for over 7 years now. just one on their side, the rest of their team was using the basic icons and played like newbies. mmr so high it may as well be a bots games, a whole ass of Diamond players vs. I've been pondering for the last half year if this still holds up, like, in no way I think its wrong, because this worked for me for almost all my time playing this thing, exactly this way.īut for over the last 6 months, specially the last one, I've been having such many clownfestas in normals that its ridiculous, and I'm not even talking about bad players, I'm talking about either one AFK on each team, people who actually doesn't know how to play LoL, let alone their characters, actual low level players on any team vs. The best way is to have mmr shifts be gradual, over time. Rapid MMR shifts due to win/loss streaks create a wildly variable experience, almost punishing you for doing well but also rewarding smurfs for soft inting. ![]() Detecting new players vs smurfs soft inting isn’t easy, and Riot doesn’t have the time to manually review every account. Does that mean I did well and my mmr should go up? It gets really really hard to calculate quantitatively (by looking at stats) how well someone actually did. ![]() We lose the game because I refuse to play with the team, but I end the game 14-2. That’s my fault for listening to those bad calls, right? Sure, so maybe instead I choose to play the game my own way and ignore what I see as my team’s stupid calls. Now I not only lose the game, but my personal performance is also bad. “Well okay so it should be based on personal performance!” Sounds great in theory, but how do you quantify that? I was really strong at 7-0, and decide to play with the team, but my team made bad call after bad call, now I’m 7-10. Sounds great, right? Okay but now let’s say I’m someone legitimately new, I legitimately lost my first dozen games and it tanked my mmr, but now there’s a fluke and I’m getting hard carried by randoms for five or six games. Oh look! Now it thinks I’m not a smurf, and I’m playing against low elo players who are much worse than me! Now I can shitstomp them for my own amusement.Īnd ofc now you’re going “well obviously it’s going to be able to then tell you’re a smurf” okay so now it brings my mmr way back up as I start winning. Oh, I’m getting matched against plat players? Lemme soft int my first dozen games. Okay let’s say they did it your way, and let’s say I create a new account to smurf on. “You should be able to tell that someone is new if you put him against plat players and he gets shit stomped every game” ![]()
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